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Direct input gamepad

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While DirectInput forms a part of the DirectX library, it has not been significantly revised since DirectX 8 (2001–2002). through action mapping, applications can retrieve input data without needing to know what kind of device generated that input.they provide full support for any type of input device, as well as for haptic feedback.they enable an application to retrieve data from input devices even when the application is in the background.Microsoft introduced a new input library called XInput specifically for the Xbox 360 controller.ĭirectInput and XInput provide benefits over normal Win32 input events: Additionally it handles haptic feedback (input/output) devices. It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices. In computing, DirectInput is a legacy Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad. For the X Window System XInput extension, see X Window System protocols and architecture.