S ome of your biggest strengths in this class is due to your ability to go toe-to-toe against Scrakes and Fleshpounds alike.Some good things to know and learn as a Berserker: PARRY, PARRY, PARRY! (There's also that other sawblade-slinging gun a la Buzzsaw Bow that Zerkers don't talk about.) Where before you had the dancing slash-forward-step-back of the katana/fire axe or brute-force-charge-forward of the chainsaw, now the Berserker's purview has expanded to include a (functionally useful) long-distance Nail Gun and the biggest most nonsensically wonderful sledgehammer you ever imagined. The Berserker's job just got a little more interesting. Try not to burn yourself out! How to play Berserker Note: Keep in mind that Tripwire has stated they will do a rollback on perk levels after Early Access, and probably once or twice during. Frankly, I don't agree with a number of them. Perk images are for reference only, not as an indication of what perk choices to make. This guide won't delve too deep into which perk configurations I think you should choose - rather, this will cover some general tips, tricks, and things to know when playing each class. In KF2 you have choices when it comes to choose your class perks.