Complete both games to be offered Ancient Protectors. Exit the room to the south, cross the central chamber, then turn back to the southwest to reach the southern room with the Stone Slab that ends The Warden's Pawn and starts The Warden's Game. Winning the game completes the quest automatically. The objective is to link the pawns from one end of the room to the other by connecting them via the red beam. Each one can rotate to three different positions. The objective is to link the pawns from one end of the room to the other by connecting them via the red beam. A large number of sentinels pawns spawn, visible only to the player. Perhaps you should try to connect the two red statues?Ī large number of sentinel's pawns spawn, visible only to the player. That red statue on the other side of the room looks important. Sentinel Owl can only be seen in a flyable zone, which currently is NONE of The Broken Isles or the new Dalaran.
Seeing how there are 4 Druid specializations, you will need 4 glyphs to alter all Swift Flight Forms.
Those relics must be appropriated, so that we might destroy them. Altering Travel Form to the Sentinel Owl will only apply to your CURRENT specialization. One more ruby-colored statue also appears, in a small enclosure on the far end of the room. I have been told by the Sentinels that the spirits of the Highborne persist, and that they wield their ancient magical implements. Complete the Sentinel's Game by connecting the two red statues.Īs you place the statue in its place, several other stone statues appear in the room.